A Viking warrior and an Aztec warrior face off on a coastline, their fleets of warships behind them under a dramatic sky — key art for Crazy Ships: Clash of Ages.
An asynchronous battle of empires across a shared world. Asymmetric civilizations and a war that doesn't end when you die.
Crossplay. iPhone and Android players in the same match. Link your Apple and Google accounts to take your progress and Premium benefits to any phone.
Crossplay9 islands9 civilizationsBlack MarketUnderworld Market
The pillars

Nine historical factions, each with one advantage and one disadvantage kept secret until elimination.
Dying isn't the end: as a Ghost you stay in the match and can help, shield, or sabotage any living player.
Every accurate shot earns Prestige Points (PP). Spend them in the Black Market on upgrades that can swing the match.
How it works
The turn order is drawn at the start.
Pick your position in the shared 3×3 world of islands.
Every faction pairs one advantage with one disadvantage, secret until death.
Position your fleet and plant your Opening Mine on an enemy island.
Attack with Direct Fire or Parabolic Fire, or spend your turn moving a ship. Keep track of every shot you fire and defend without seeing the impact coming.
Dying isn't the end: you keep playing as a Ghost until the last empire falls.
Beyond the shot
Choosing where to fire is only the start. These are the tools that separate a captain from an admiral.

Civilizations
Every player picks a historical civilization. Each pairs one real advantage with one real disadvantage — but which faction has which pairing stays classified until their empire falls.
Vikings
Romans
Greeks
Mongols
Egyptians
Phoenicians
Japanese
Persians
AztecsEvery faction hides one advantage and one disadvantage among these names. Which is which, and whose, stays secret until elimination.
Advantage or disadvantage?
Black Market
Every ship you sink, every island you hold, every turn you survive — all of it turns into Prestige Points (PP). Spend them on items that bend the rules right when you need it most.






The Ghost
Every Crazy Ships match ends with a ghost story. Four beats, in this order, every time.
Before you sink a fleet, you read the room: who is rich, who is desperate, who is one bad turn from eliminated.
You can spare, threaten, or trade. The game won't stop a player who decides to stop the game.
When an empire falls, the Executor inherits. Loyalty, betrayal, and inheritance are all fair moves.
Every eliminated player's secret — faction, pairing, plan — is written into the war log. It comes back. It always comes back.
When you fall, you keep your seat: on your Ghost turn you choose how to sway the match.
Weapons exclusive to Ghosts.



Premium*
With a Premium subscription, the person who creates the game changes the rules. Everyone else joins for free.
Create a password-protected game just for the people you invite.
Set the limit for each turn, from 5 minutes up to 24 hours.
Play on the classic 3×3 world (up to 9 players) or a 2×2 one (up to 4) for shorter matches.
Turn off Ghost mode: once you fall, you're out for good.
Pick one of three economy modes for your game: Normal, Frenzy, or Budget.
Pick your civilization, discover your secret pairing, and start the war. Crazy Ships: Clash of Ages is coming soon to iOS and Android, free to play.
Free to join. Stay for the war.
* These features require a Premium subscription.